Large City: Salelê-cêkê Sêdè

Salelê-cêkê Sêdè

Salelê-cêkê Sêdè
Example Iron Elf architecture.
StateEngineer's Guild
ProvenceRëfiithe Zone
RegionGisoqopuki Moorland
Founded1587
Community LeaderLord Sérmb Bē̄ń̄sh 'Bash Shay' Vúńó̄s Ca̋nvéch Vú̄rmb
Area139 km2 (55 mi2)
Average Yearly Temp21°C (69°F)
Average Elevation5968 m (19580 ft)
Average Yearly Precipitation280 cm/y (110 in/y)
Population32820
Population Density236 people per km2 (596 people per mi2)
Town AuraWild Magic
Naming
Native nameSalelê-cêkê Sêdè
Pronunciation/saˈlelɘ/ /ˈcɘkɘ/
Direct Translation[popular; famous] [dictator]
Translation[Not Yet Translated]

Salelê-cêkê Sêdè (/saˈlelɘ/ /ˈcɘkɘ/ [popular; famous] [dictator]) is a subtropical Large City located in the Rëfiithe Zone of the Engineer's Guild.

The name Salelê-cêkê Sêdè is derived from the Goblin language, as Salelê-cêkê Sêdè was founded by Shèbê, who was culturaly Iron Elf.

Climate

Salelê-cêkê Sêdè has a yearly average temperature of 21°C (69°F), with its average temperature during the summer being a pleasant 24°C (75°F) and its average temperature during the winter being a cool 19°C (66°F). Salelê-cêkê Sêdè receives an average of 280 cm/y (110 in/y) of precipitation, most of which comes in the form of rain during the summer. Salelê-cêkê Sêdè covers an area of nearly 139 km2 (55 mi2), and an average elevation of 5968 m (19580 ft) above sea level.

Overview

Salelê-cêkê Sêdè was founded durring the late 17th century in late fall of the year 1587, by Shèbê. The establishment of the new community went well, though many minor issues had to be solved as time went on. This was enough to delay construction and push back the formal opening ceramony, leading to some embarisment for Shèbê.

Salelê-cêkê Sêdè was built using the conventions of Iron Elf durring the late 17th century. Naturaly, all settlmentss have their own look to them, and Salelê-cêkê Sêdè is no diffrent. The city's buildings feature masoned stone construction which prominantly features pointed arches, pointed ribbed vault cielings, flying buttress', and window tracery all of which share a simmilar gemoetetic patern halfway between organic and inorganic in design formaing a very distinct aesthetically integrated style. BUildings tend to reach for the havens, and more expencive homes are easily identified by their floor count as well as the addition of decorative features intigrated into the building's design such as statues, gargoyals, and embelished joinery.

Salelê-cêkê Sêdè is buildings are arranged arround a single narrow cobblestone mainstreet with many smaller streets branching off of it which gives the city a over all rectangular shape, albit one warped and twisted by the nature of the curves of the main road. The city rests behind a thin stone wall. The wall's design was likly directly copied from a castle's parmiter defences. It's simply that the arcatect made Salelê-cêkê Sêdè's wall substancialy thinner than a castle's walls. While the towers and gatehouses are adiquite, the obvious cost savings measure of making the walls drasticaly thinner reduces their ability to resist siege weapons greatly. The city's impressive-looking wall could fail at a critical moment in battle, and would likely not even resist a few bandits with improvised siege equipment. Salelê-cêkê Sêdè's budget oriented are in an unremarkable state. To some, this is the ideal sate for defences to be in. In need of absoutly nothing, and ready to serve the city as needed.

Something in your gut tells you that you may be unwelcome in Salelê-cêkê Sêdè. The town seems like it’s not showing you the side of itself it would show to others. People mostly ignore your questions. Many folks ask you to leave their establishments, even before you’ve walked inside them. You should probably listen to them, as every time you’re asked to leave the person asking you to leave has referenced the town’s patron divine in some way. The little voice in the back of your mind that tells you when you’re in danger feels like it’s just glaring at you and muttering about how stupid you are for even remaining in town.

Civic Infrastructure

Salelê-cêkê Sêdè possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Salelê-cêkê Sêdè has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Salelê-cêkê Sêdè has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Salelê-cêkê Sêdè. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Salelê-cêkê Sêdè's parks.

Salelê-cêkê Sêdè has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Salelê-cêkê Sêdè.

Salelê-cêkê Sêdè has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Salelê-cêkê Sêdè has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Salelê-cêkê Sêdè has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Salelê-cêkê Sêdè has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Salelê-cêkê Sêdè has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Salelê-cêkê Sêdè has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Salelê-cêkê Sêdè has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Salelê-cêkê Sêdè's public wards, blessings, and other arcane systems.

Salelê-cêkê Sêdè has an Arcane Academy which provides higher education in the arcane sciences.

Salelê-cêkê Sêdè possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Salelê-cêkê Sêdè's grid is powered by an arcane means.

Salelê-cêkê Sêdè possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Salelê-cêkê Sêdè has a first rate hospital which caters to anyone in need of long term medical care.

Salelê-cêkê Sêdè has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Salelê-cêkê Sêdè has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Salelê-cêkê Sêdè's natural decorations nor waterways.

Salelê-cêkê Sêdè has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Salelê-cêkê Sêdè has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Salelê-cêkê Sêdè has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Salelê-cêkê Sêdè's chapel was built using a different architectural style from the rest of the town. The style used is based upon new and innovative technologies of construction and the idea that form should follow function. It was an embrace of minimalism and a rejection of ornament. The style became characterized by an emphasis on volume, asymmetrical compositions, and minimal ornamentation..

In Salelê-cêkê Sêdè there are unidentifiable people in the fog, but it seems to be okay.

The Caypup near Salelê-cêkê Sêdè are known to be more aggressive than normal.

Salelê-cêkê Sêdè's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves orgies to channel Chronomancy energies of tier 2 via oath swearing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 69
  • Farmers: 99
  • Farm Laborer: 193
  • Hunters: 109
  • Milk Maids: 88
  • Ranchers: 42
  • Ranch Hands: 85
  • Shepherds: 80
    • Farmland: 133577 m2
    • Cattle and Similar Creatures: 8205
    • Poultry: 98460
    • Swine: 6564
    • Sheep: 328
    • Goats: 65
    • Horses, Mounts, and Beasts of Burden: 3282

Craftsmen

  • Arms and Toolmakers: 65
  • Blacksmiths: 78
  • Bookbinders: 41
  • Buckle-makers: 44
  • Cabinetmakers: 72
  • Candlemakers: 99
  • Carpenters: 107
  • Clothmakers: 93
  • Coach and Harness Makers: 34
  • Coopers: 91
  • Copper, Brass, Tin, Zinc, and Lead Workers: 44
  • Copyists: 32
  • Cutlers: 26
  • Fabricworkers: 78
  • Farrier: 211
  • Furriers: 21
  • Glassworkers: 126
  • Gunsmiths: 70
  • Harness-Makers: 30
  • Hatters: 69
  • Hosiery Workers: 24
  • Jewelers: 37
  • Leatherwrights: 82
  • Locksmiths: 32
  • Matchstick makers: 52
  • Musical Instrument Makers: 48
  • Painters, Structures and Fixtures: 42
  • Paper Workers: 49
  • Plasterers: 45
  • Pursemakers: 55
  • Roofers: 33
  • Ropemakers: 32
  • Rugmakers: 31
  • Saddlers: 58
  • Scabbardmakers: 73
  • Scalemakers: 36
  • Scientific, Surgical, and Optical Instrument Makers: 21
  • Sculptors, Structures and Fixtures: 31
  • Shoemakers: 30
  • Soap and Tallow Workers: 111
  • Tailors: 160
  • Tanners: 41
  • Upholsterers: 48
  • Watchmakers: 46
  • Weavers: 93
  • Whitesmiths: 26

Merchants

  • Adventuring Goods Retellers: 22
  • Arcana Sellers: 22
  • Beer-Sellers: 45
  • Booksellers: 53
  • Butchers: 84
  • Chandlers: 86
  • Chicken Butchers: 79
  • Entrepreneurs: 34
  • Fine Clothiers: 86
  • Fishmongers: 82
  • Florists: 19
  • Potion Sellers: 57
  • Resellers: 121
  • Spice Merchants: 47
  • Wine-sellers: 68
  • Wheelwright: 52
  • Woodsellers: 30

Service workers

  • Bakers: 172
  • Barbers: 152
  • Coachmen: 46
  • Cooks: 156
  • Doctors: 70
  • Gamekeepers: 50
  • Grooms: 29
  • Hairdressers: 121
  • Healers: 89
  • Housekeepers: 91
  • Housemaids: 156
  • House Stewards: 93
  • Inns: 31
  • Laundry maids: 64
  • Maidservants: 105
  • Nursery Maids: 59
  • Pastrycooks: 109
  • Restaurateur: 142
  • Tavern Keepers: 142

Specialized Laborer

  • Ashworkers: 44
  • Bleachers: 30
  • Chemical Workers: 19
  • Coal Heavers: 69
  • In-Town Couriers: 80
  • Long Haul Couriers: 71
  • Dockyard Workers: 68
  • Gas Workers: 15
  • Hay Merchants: 27
  • Leech Collectors: 79
  • Millers: 71
  • Miners: 66
  • Oilmen and Polishers: 51
  • Postmen: 68
  • Pure Finder: 41
  • Skinners: 96
  • Sugar Refiners: 19
  • Tosher: 49
  • Warehousemen: 126
  • Watercarriers: 63
  • Watermen, Bargemen, etc.: 93

Skilled Laborers

  • Accountants: 42
  • Alchemist: 49
  • Clerk: 65
  • Dentists: 33
  • Educators: 89
  • Engineers: 46
  • Gardeners: 33
  • Mages: 24
  • Plumbers: 34
  • Pharmacist: 41
  • Professors: 14
  • Scientists: 23
  • Wizards: 14

Civil Servants

  • Adventurers: 32
  • Bankers: 45
  • Civil Clerks: 72
  • Civic Iudex: 35
  • Consultants: 21
  • Exorcist: 76
  • Fixers: 39
  • Kami Clerk: 64
  • Landlords: 64
  • Lawyers: 40
  • Legend Keepers: 56
  • Militia Officers: 252
  • Monks, Monastic: 109
  • Monks, Civic: 117
  • Historian, Oral: 68
  • Historian, Textual: 40
  • Policemen, Sheriffs, etc.: 69
  • Priests: 117
  • Rangers: 42
  • Rat Catchers: 48
  • Scholars: 52
  • Spiritualist: 61
  • Slayers: 18
  • Storytellers: 119
  • Military Officers: 131

Cottage Industries

  • Brewers: 99
  • Comfort Services: 126
  • Enchanters: 37
  • Herbalists: 39
  • Jaminators: 117
  • Needleworkers: 113
  • Potters: 54
  • Preserve Makers: 93
  • Quilters: 47
  • Seamsters: 193
  • Spinners: 105
  • Tinker: 35
  • Weaver: 86

Artists

  • Actors: 33
  • Architects: 12
  • Bards: 51
  • Costumers: 20
  • Dancers: 37
  • Drafters: 21
  • Engravers: 26
  • Fine Furniture Carpenters: 16
  • Glaziers: 35
  • Inlayers: 32
  • Musicians: 99
  • Painters, Art: 16
  • Playwrights: 32
  • Sculptors, Art: 29
  • Wood Carvers: 113
  • Writers: 105

Produce Industries

  • Butter Churners: 121
  • Canners: 93
  • Cheesmakers: 109
  • Ice Merchants: 14
  • Millers: 74
  • Picklers: 54
  • Smokers: 42
  • Stockmakers: 36
  • Tobacconists: 52
  • Tallowmakers: 72

12354 of Salelê-cêkê Sêdè's population work within a Foundational Occupation.

19810 of Salelê-cêkê Sêdè's population do not work in a formal occupation, but do contribute to the local economy. 656 (2%) are noncontributers.

Points of Interest

Salelê-cêkê Sêdè is home to some form of natural wonder. It could be a hot spring, or an especially enchanting glade, or a particular vista. Whatever it is, it's such a lovely attraction that Salelê-cêkê Sêdè sees its fair share of tourists every year from all across Eyom. Consequently, its residents speak many languages at a functional level.

Salelê-cêkê Sêdè's roads were poorly made when first laid. Rather than repairing them correctly, a series of new roads was laid atop the old, leading to the streets of modern Salelê-cêkê Sêdè suffering from potholes, cracking, and even sinkholes. The locals often repair the road by putting down wooden decking.

POI

History

In time immemorial, reportedly some time during the late 2nd century the Kami granted the town a great harvest. One of Salelê-cêkê Sêdè's local festivals commemorates this miracle.

History